Savage pastimes

a cultural history of violent entertainment

Traces the history of violence in images, movies, video games and other forms of information and entertainment and challenges those who maintain that it contributes to increased crime and deviant behavior.

St. Martin's Press
2005
9780312282769
book

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
243344159575912414239319348232PYH373PYS0013189303.6 SCH303.616377825731736800991