Jumpman rule #1

don't touch anything

When a defective time-jumping device strands Theodore, a teen from the distant future, in the twenty-first century, he is helped by two high schoolers--Jules, who is having time problems of his own, and Gen, an old friend Jules was about to ask out.

Simon & Schuster Books for Young Readers
2004
9780689868726
book
Lexile: 
730

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
396904421974222622452646806GENE223GENE18986FIC VAL100015774597521709567815
1294936496363123162452646806PEBT367PEBT38090FIC VAL100015814652241736518457
3406786678967315892452646806Franklin10930262000454272FIC VAL100016407292551640729255