Wizards of the game

Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.

Philomel Books
2003
9780399237065
book

Holdings

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26296391506722502466547009ATTM95ATTM30324FIC LUB100015754856551709567815
284090413086318912466547009BATM106BATM50368FIC LUB100015774597521684524115
379300420357522612466547009ELBA170ELB29271F LUB100015774597521709567815
1323611498836323232466547009PIBR382PIMI072203F LUB100015814652241736518457
1898673549220924442466547009GCMS215GCMS506427FIC LUB100015825759371742569409
2218720577289022402466547009SPCMS422SPCJ052362FIC LUB100015825759371709307855