This book is an introduction to gamification, applying game-related ideas to nongame processes, describing applications of gaming to the environment, classrooms, and a healthy lifestyle.
| hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1229956 | 4906835 | 2309 | 423551 | 589040 | FAMB | 177 | FAMB160039 | 795 SHE | 795 | 1581465224 | 1736518457 |
| 1330357 | 4994648 | 2323 | 423551 | 589040 | PIBR | 382 | PIBR075535 | 794.8 SHE | 794.8 | 1581465224 | 1736518457 |
| 1597882 | 5220633 | 2354 | 423551 | 589040 | WIDA | 499 | WIDA37369 | 795 SHE | 795 | 1581465224 | 1736518457 |
| 3445601 | 6823279 | 1593 | 423551 | 589040 | Edison | 169 | 700126275 | 795 SHE | 795 | 1640729255 | 1640729255 |
| 3662759 | 6990736 | 2336 | 423551 | 589040 | RHRO | 407 | RHJH811153 | 794.8 SHE | 794.8 | 1672929398 | 1736518457 |