A casual revolution

reinventing video games and their players

Examines the shifting demographics of video gamers in the early twenty-first century, discussing the game industry, how video games have been reinvented for a more general audience, and what makes individuals choose to play.

MIT Press
2010
9780262013376
book

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
207851556531812461456596633111HIHS255HIHS029268794.8 JUU794.815825759371742569409