Examines the shifting demographics of video gamers in the early twenty-first century, discussing the game industry, how video games have been reinvented for a more general audience, and what makes individuals choose to play.
| hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2078515 | 5653181 | 2461 | 456596 | 633111 | HIHS | 255 | HIHS029268 | 794.8 JUU | 794.8 | 1582575937 | 1742569409 |