plot-your-own stories

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plot-your-own stories

Snake invasion

"Humans are responsible for the extinction of animal speciesand other changes to our planet. Sometimes these changes arecaused by the most insignificant-seeming decisions. When theresidents of your small Florida town allowed some Burmese pythons to go free into the Everglades,they didn't consider that unlike in their natural habitats, here in the United States, these snakes have no natural predators and limited prey. Your safe suburban town is aboutto be surrounded by renegade snakes who have spent the last several years quietly eating all of the mammals they can find in the swamp. They had enough to eat for awhile. But now they are hungry. And you might be their next snack!"--Publisher's description.
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Magician's gambit

"After entering an abandoned mall, readers must pick to play one of two games and their choices will determine if they beat the game or die"--OCLC.
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Fantastic fist

"Presented with a magical game token, you select one of two games you wish to play: Fantastic Fist or MowTown. In Fantastic Fist you fight goons and crooked cops to rescue your partner, taken from you in the middle of your wedding. In MowTown you mow lawns with a vengeance, establishing yourself as the hot new lawncare mogul in town"--Provided by publisher.
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Break your chains

"Choose your own destiny and step into the shoes of an Irish girl making her way from London to Australia in 1825 in this exciting interactive series. To find freedom, you must leave behind everything you've ever known. It is 1825. You and Ma have survived on the streets of London ever since the soldiers took Da away and you fled Ireland. Now, with Ma gone too, you find yourself facing life-and-death choices at every turn. Can you carry a secret treasure across the ocean and finally be reunited with Da? You'll be asked to betray your friends, survive storms at sea and attacks by bushrangers, and trust thieves. At every turn, the choice is yours. How far will you go for freedom?"--OCLC.
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The cave of time

The reader chooses which adventures he wants to go on after he finds the cave of time.
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Escape

Asks the reader to choose the plot path of a story set in 2045, in which the U.S. has split into three hostile sections and a young spy--the reader--must make it home alive to bring news of a planned invasion.
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The Abominable Snowman

Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
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A girl's best friend

Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl learns lessons about love and loyalty when she is faced with decisions involving a puppy in danger.

The deadly experiments of Dr. Eeek

Readers must choose from over twenty scary endings to complete a story of terror in a top-secret research laboratory.

Caravan

Asks the reader to choose the path of the plot in a story about a caravan traveling from Tibet to far-off India.

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