A collection of sixty-three short mysteries filled with tricky clues. The reader is invited to solve the case before reading the solution for each mystery.
The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.
Milo and some of the other island mice build a raft and go on an ocean voyage in search of the island of striped mice. Halfway through, the book splits into two sections, offering two possible endings from which the reader can choose.
Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl is asked to ride the school's best rider's horse in an upcoming show.
Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl learns lessons about love and loyalty when she is faced with decisions involving a puppy in danger.
Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl tries to learn snowboarding and train her dog Honey in dogsledding.
As the hero of this graphic novel, the reader is a space colonist who must rescue a spaceship from saboteurs and aliens by making choices that determine the outcome of the story.