"Examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"--Provided by publisher.
Morte manipulates the human guilds into fighting on both sides of the Elf War. Meanwhile, Asuna attempts to steal the battle plans from the forest elves.
Due to Ainz's kindness, Sebas is able to maintain his loyalty to his master and stay by Tsuare's side, but he wonders if he will be able to keep Tsuare safe from dangers in the game.
Unglaus and Climb witness a fight involving an old man who turns out to be Sebas. Their journeys converge as Unglaus looks to discover the reason he fights, Climb trains to become stronger, and Sebas wants to find a way to keep safe a girl he has sworn to protect.
"Michael completed the Path. What he found at the end turned everything he'd ever known about his life completely upside down. He thought he'd been helping VirtNet Security to track down the cyber-terrorist Kaine. He thought the VirtNet would be safe for gamers once more. But the truth is more terrifying than he could ever have imagined. Kaine is in fact a Tangent, a computer program that has come alive. And Kaine's master plan is to populate the earth entirely with human bodies harbouring Tangent minds. Unless Michael can stop him ..."--Amazon.
When Rev Fletcher and Emma Blue meet, they both long to share secrets, his of being abused by his birth father, hers of her parents' failing marriage and an online troll who truly frightens her.