Vecchione, Glen

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vecchioneglen

Magnet science

1995
Relates the discovery of magnetism, discusses the principles behind it, and suggests experiments which offer a "hands-on" explanation of how it works.

100 first-prize make-it-yourself science fair projects

1998
Presents ideas and plans for one hundred unusual science fair projects, covering a variety of topics including animals, food, electronics, and plants.

Math challenges

puzzles, tricks & games
1997
A collection of over seventy math puzzles, games, and tricks that challenge skills in areas such as probability, logic, continuous networks, numbers, and spatial relations.

100 award-winning science fair projects

2001
Provides descriptions of one hundred science projects, each with instructions on how to perform an experiment, demonstrate a procedure, or build a working model; grouped in the categories of chemists and cooks, earth and sky, sparks and waves, eye and mind, light and sound, mechanics and motion, plants and animals, and stars and planets.

Sidewalk games

2003
Describes dozens of games that children can play outside.

Blue ribbon science projects

2005
Contains ideas for one hundred science projects, each with a list of materials, and information in the categories of background, procedure, hypothesis, experiment to test hypothesis, and results and conclusions; and includes discussion of the scientific method, research paper and project journal, and display, as well as tips from a science fair judge.

100 amazing make-it-yourself science fair projects

1994
Contains a variety of science fair projects, including those involving electricity, ecology, biology, and perception. Each project includes instructions and tips for exhibition.

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