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The mark of Athena : the graphic novel

The heroes of Olympus
Uniting with Jason, Piper, and Leo after their dangerous quest, Percy, Hazel, and Frank wonder who will be chosen to fulfill the Prophecy of Seven, completing their group's number, and sail with them to an ancient land to find the mysterious Doors of Death.
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I am Batman

2022
"This fictional biography of Batman explores the way Bruce Wayne's perseverance and commitment to justice carried him through battles against villains, even without traditional superpowers"--Provided by publisher.
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Kirby manga mania

"Kirby and crew are up to their old shenanigans again in these classic--and new--comics for all ages! From a Dream Land summer heat wave to Kirby's endless questions and sudden desire to grow up, King Dedede has his hands full. But can the situation really be so bad that he wants Kirby to take over his kingly duties?!"--Back cover.
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Uprooted

a memoir about what happens when your family moves back
"Ruth is moving to Hong Kong. And she is not happy about it. She's going to miss her best friends, her favorite ketchup-flavored potato chips, and Toronto, the only home she's ever known. Her mom is excited to reunite with her family, but it's not the same for Ruth. In Hong Kong, her classes are harder, her Cantonese isn't good enough, and her parents are never around. Ruth feels lonely and completely unrooted. But as Ruth's dad tells stories about her family -- how they found strength and courage to survive the most difficult times -- Ruth realizes that she too can be strong. Gradually, she puts down roots, knowing she can always find home, wherever she is." -- Back cover.
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The lucky poor

A graphic memoir about the author's experiences as a young person when her family was awarded a new house built for them by Habitat for Humanity, including their struggles with poverty and work to build and maintain the home.

Aristotle

a graphic biography
"Little is known about the early life of Aristotle, the polymath who would go on to serve as a cultural cornerstone of modern thought and scholarship. Alecos Papadatos, the artist behind the critically acclaimed, award-winning, New York Times #1 bestselling graphic novel Logicomix, and Tassos Apostolidis, an author and teacher, team up to bring his story to life, following the trail of clues to paint a picture of the great man and his philosophy. The son of a renowned Macedonian physician, Aristotle pursues his studies in Athens and becomes one of Plato's favorite disciples. A great scholar, he even serves as Alexander the Great, Ptolemy, and Cassander's personal tutor. For many, that would be the high point of their career, but Aristotle goes on to found his own school, the Lyceum. There he transmits his knowledge and passion to any student wishing to embark on an intellectual and philosophical journey. Most of his works that have endured to this day are from this crucial time, thought to be lecture aids for his students. The fact that these were not likely intended for publication and yet have had such an astounding influence on every school of Western thought, speak to the monumental legacy which Papadatos and Apostolidis carefully reconstruct in this compelling and informative graphic novel"--Provided by publisher.
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Thor

"Welcome to the Nine Worlds, home of Gods, Valkyries, Dwarves, Jotnar, and more! Travel the burning rainbow bridge to Asgard where Odin, king of the Aesir, surveys his realm. His thirst for knowledge drives him ever onward, but nothing is learned without sacrifice... In Asgardians, George O'Connor's highly kinetic illustrations bring these gritty and astonishing tales of war, betrayal, and the quest for enlightenment at any cost to vivid and startling life and provide the perfect companion to his Olympians series."-- Provided by publisher.
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The mythmakers

the remarkable fellowship of C.S. Lewis & J.R.R. Tolkien
"The Mythmakers is the illustrated story of C.S. Lewis and J.R.R. Tolkien and how each came to write their masterworks-neither story can be told without including the other, they are so intertwined. Through narrative and comic panels, the book chronicles their near-idyllic childhoods, then moves on to both men's horrific tour of the trenches of WWI to their first meeting at Oxford in 1929, and then the foreshadowing, action, and aftermath of WWII. This nonfiction graphic novel follows the shared story of their friendship and creative fellowship, in all its ups and downs, that gave them confidence to venture beyond academic concerns (fantasy wasn't scholarly writing but considered the domain of children), shaped major story/theme ideas, and shifted their ideas about the potential of mythology and faith. The book also shows the camaraderie and the importance of the social/literary circle of friends called the Inklings, and how the friendship of these two great men fell apart and came together again. Hendrix concludes describing how the writings of C.S. Lewis and J.R.R. Tolkien had re-enchanted the 20th century, after two World Wars. In writing aimed at scholars, adults, and young people, these two tweedy academics altered the course of storytelling and embraced the concept that fantasy writing for an adult audience was an accepted form of literature. The format is similar to The Faithful Spy, prose interspersed with images and narrative comics. The narration is often conversations between a knowledgeable wizard and a comical lion. Through brisk conversation between these two friends, they explain some of the bigger ideas in an approachable and entertaining way. Throughout the story, there are "gateways" that lead readers to the back matter where certain themes, such as how myth/fantasy evolved or the art of world-building, are discussed more fully. This device keeps the main story flowing quickly and smoothly for those readers not interested in the more academic ideas behind the narrative. Among the ideas covered in the narrative and back matter: - Tolkien's world building - The "Theology of Creation" linking their faith to their writings - The meaning of real friendship - Notions of modernity and mythology - The value of fantasy - The power of a creative community - An exploration of the different kinds of storytelling in Narnia and The Lord of the Rings, both relying on "The Myth" as a story-telling device, but differing in the use of allegory vs. symbolism - The creative differences of Lewis and Tolkien: the high standards of Tolkien's fiction and the faster and more immediate approach of Lewis's - Logos vs. Mythos: Lewis created from images, Tolkien created from language - The mixing of mythologies Also included are an author's note, endnotes, bibliography and index"--Provided by publisher.
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In limbo

"Set between New Jersey and Seoul, this coming-of-age story follows the author as she goes to South Korea, where she realizes something that changes her perspective on her family, her heritage and herself"--Provided by publisher.
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Dog Man

". . . discover the origin of [the] characters from the 'Dog Man' series as they join forces to stop the Space Cuties from destroying the city"--Amazon.
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