creative ability

Type: 
Topical Term
Subfield: 
a
Alias: 
creative ability

The art of creativity

7 powerful habits to unlock your full potential
2020
"[This book] is a practical guide to help you unlock your creative potential and find fulfilment and happiness in the process"--Provided by publisher.

How creativity rules the world

the art and business of turning your ideas into gold
2022
"Learn to make creativity work for your career. Maria Brito illustrates how creativity is merely a series of habits, actions, and attitudes that anyone can develop--regardless of who you are or what you do"--Provided by publisher.

Creativity through nature

foraged, recycled and natural mixed-media art
2021
"From allotment inspiration to nature prints, from harnessing patchwork concepts to recycling pieces of art, to the alchemy of found materials, this is a journey to find new creativity through our connection with the natural world"--OCLC.

Cat Kid comic club

On purpose
Trying to stay true to their vision as the comic club goes in all different directions, Naomi, Melvin and siblings search for their purpose until a desire for money and power clouds Naomi's judgment, which could mean the end for the club.

Show the world!

"From painting, music, and slam poetry, to engineering, protesting, and photography, a young narrator journeys through her neighborhood, encouraging readers to explore all the many ways they can express themselves."--.
Cover image of Show the world!

Keep your hands off Eizouken!

"Midori loves to design worlds. Tsubame loves to animate. Sayaka loves to make money! And at Shibahama High, they call them Eizouken--a three-girl club determined to produce their own spectacular science fiction anime! But with no budget from their school and a leaky warehouse for a studio, Eizouken is going to have to work hard and use their imagination... the one thing they've got plenty of!"--.

Keep your hands off Eizouken!

"Impressed by their debut film, Shibahama High's Robot Club has comissioned Eizouken to make an anime showing off their robot . . . fighting a monster! Fine concept, but where will they find the monster? Their penchant for hands-on research leads them into the deepest depths of the campus . . . where the dangers are great, but nothing compared to the production issues that await them in the surface world"--Back cover.

Keep your hands off Eizouken!

"Asakusa wants to create 'the greatest world' in anime through her imaginative images...but there's so much more to a world than just the visuals! And that's why the Eizouken trio has now become a quartet, as their newest recruit, Doumeki, sole member of Shibahama High's Audio Club, leads them on a new adventure into the wild to harvest ambient sound! And even as Kanamori tries to find a route for them through the minefield of social media and school regulations, Mizusaki and Asakusa are going to have to meet the fans in person at a local convention..."--Back cover.

Creating things that matter

the art & science of innovations that last
Presents the argument that the way forward in innovation in the digital and technological age is to begin to perceive science and art as one practice, incorporating the principles of aesthetics into invention. Profiles a number of artists, architects, physicists, musicians, mathematicians, chefs, engineers, choreographers, and novelists who exhibit a combination of science and art in what the author has titled the "creator cycle.".

Creative acts for curious people

how to think, create, and lead in unconventional ways
2021
Perfect for people who choose curiosity in the face of uncertainty, this thought-provoking and highly visual manual from Stanford University's world-renowned school presents more than eighty innovative assignments that are at once lighthearted, surprising, tough and impactful.

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