the quest for art, entertainment, and big bucks in the videogame revolution
Chaplin, Heather
2005
Presents an inside look at the videogame industry, tracing the history and development of video games, examining the corporations and designers behind the games and playing systems, and looking at the world of video game players.
Contains a "virtual" approach for finding a career in computer and electronic games. Discusses the requirements, necessary education, and required equipment, and recommends that you take a tour of each game designer at work, and seek interviews with professionals already working in the electronic fields.
Ethan Jarlewski and his co-workers at JPod, a massive Vancouver video game design company, struggle to balance their mind-numbing job with active social lives in an amoral universe.
Explores the history of computer gaming, discusses standout companies, and provides advice for individuals searching for a career in the industry. Includes a glossary, resources, suggestions for further reading, a bibliography, and an index.
Presents a sampling of the careers offered in the computer game industry including programmers, graphic artists and animators, sound designers and music composers, publicity, and more.
Traces the history of Nintendo, describing the background and accomplishments of the company's founder and other key individuals, and discussing technological advancements, successes, competition, and other related topics.
Background information, interviews, and activities provide an overview of what it is like to be a computer game designer and what it takes to become successful in the industry.