virtual reality

Type: 
Topical Term
Subfield: 
a
Alias: 
virtual reality

Sword art online

In the year 2022, Sword Art Online is launched, a virtual reality massively multiplayer online role playing game that makes use of special gaming suits giving gamers a fully immersive experience. However, the game lacks a log-out button, forcing players to find a way to beat the game in order to get back to the real world.

Computers of the future

intelligent machines and virtual reality
1996
Describes the history, development, technology, and future possibilities of computers and robots. Discusses both the problems and social benefits associated with the evolution of computer technology.

Lock in

In a near-future transformed by a dangerous virus, FBI agents Chris Shane and Leslie Vann investigate a murder in which the suspect appears to be someone who has allowed their body to be used by an individual afflicted with the "Haden's syndrome" virus.

The people's platform

taking back power and culture in the digital age
2014
From a cutting-edge cultural commentator and documentary filmmaker, this work is a bold and brilliant challenge to cherished notions of the Internet as the great democratizing force of our age. The Internet has been hailed as a place where all can be heard and everyone can participate equally. But how true is this claim? In this seminal dismantling of techno-utopian visions, the author argues that for all that we "tweet" and "like" and "share," the Internet in fact reflects and amplifies real-world inequities at least as much as it ameliorates them. Online, just as off-line, attention and influence largely accrue to those who already have plenty of both. What we have seen so far, she says, has been not a revolution but a rearrangement. Silicon Valley tycoons now coexist with Hollywood moguls; a handful of giants like Amazon, Apple, Google, and Facebook remain the gatekeepers. And the worst habits of the old media model, the pressure to seek easy celebrity, to be quick and sensational above all, have proliferated online, where "aggregating" the work of others is the surest way to attract eyeballs and ad revenue. When culture is "free," creative work has diminishing value and advertising fuels the system. The new order looks suspiciously like the old one. We can do better, the author insists. The online world does offer an unprecedented opportunity, but a democratic culture that supports diverse voices, work of lasting value, and equitable business practices will not appear as a consequence of technology alone. If we want the Internet to truly be a people's platform, we will have to make it so.

Sword art online

fairy dance
2014
Kazuto Kirigaya, aka Kirito, beat "Sword Art Online" and revived from his game-induced coma but the same cannot be said for many others, including Asuna Yuuki, the girl Kirito fell in love with while in the virtual reality massively multiplayer online role playing game. When he discovers that Asuna is still alive, Kirito re-enters the game to try to save her.

River of blue fire

1999
A small band of adventurers, having penetrated the veil of secrecy that surrounds Otherland--a private, multi-dimensional virtual realm run by the ruthless Grail Brotherhood--find themselves unable to return to their bodies and must find a way to survive not only hostile elements, but a Brotherhood assassin.

Sea of Silver Light

2001
A small band of adventurers set out to penetrate the veil of secrecy that prevents people from entering Otherland, a private, multidimensional universe controlled by an organization who preys on small children.

City of golden shadow

1997
Teacher Renie Sulaweyo and her Bushman friend !Xabbu, force their way into Otherland, an impregnable virtual reality world ruled by the Earth's wealthiest and most ruthless power brokers, to rescue the minds of her brother and other children which are being claimed by the fantasy universe.

The Other Normals

2014
Sent to summer camp to develop social skills, Perry stumbles upon a fantasy land much like his favorite role-playing game, Creatures & Caverns, and sets out to help save the realm's princess and prevent the land's destruction.

The calm before the storm

a night in Sleepy Hollow
2013
"Carter Lewis is having trouble making it through "The Legend of Sleepy Hollow," so his cousin Isabelle suggests that he use his uncle's virtual reality machine to enter into the book as a character--and meet the Headless Horseman up-close and personal"--Provided by publisher.

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