"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been"--Provided by publisher.
"Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless new rival--OCLC.
"Competitive siblings Sadie and Clip Chu must set aside their differences and work together when they get stuck in a virtual reality laser tag game"--Provided by publisher. Told from two viewpoints.
"Competitive siblings Sadie and Clip Chu must set aside their differences and work together when they get stuck in a virtual reality laser tag game"--Provided by publisher. Told from two viewpoints.
"Determined to put a stop to Death Gun's killing spree, Kirito and Sinon are competing in the Bullet of Bullets tournament. With only six players remaining, the stakes are higher than ever, and Sinon knows the only way to put her traumatic past behind her is to take Death Gun down once and for all. But after Kirito starts to suspect a real-world accomplice is involved, the situation gets even more complicated. . .How can Kirito and Sinon hope to win against two murderers in two different worlds?"--Back cover.
With upgraded tools, weapons, and armor, Maria, Mike, Kiera, Adam, and Rose hope to be ready for their first trip into Minecraft's fiery, dangerous second dimension.
When Maria, Mike, Kiera, Adam, and Rose come across a massive woodland mansion, they know they will have to be prepared before they set foot in its dark, spooky halls. Fortunately, they have more resources than ever before.
Maria, Mike, and their friends head for their first Minecraft village, ready for some trading and building, but when all the baby villagers--and Amaya--vanish, they will have to figure out how to save the day.
"From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained"--Provided by publisher.