human engineering

Type: 
Topical Term
Subfield: 
a
Alias: 
human engineering

The design of everyday things

2013
Examines the relationship between human psychology and the design of objects such as doors, telephones, and faucets, explaining the mistakes made by engineers and presenting examples of good design.

The unofficial guide to engineering in Minecraft

2020
Through building their own structures and systems in Minecraft, young readers and gaming fans will learn about the past and present of human engineering, with a vision toward the future.

Nature's machines

the story of biomechanist Mimi Koehl
Presents a look at the life and career of biomechanist Mimi Koehl, providing information on her childhood, her education, and her work using engineering and physics to study the designs of living things.
Cover image of Nature's machines

Our final invention

artificial intelligence and the end of the human era

Our final invention

artificial intelligence and the end of the human era
2013
"'Our Final Invention' argues, we may be racing towards our own annihilation, as the military, academia, and corporate advances in artificial intelligence may lead to an uncontrollable new lifeform far smarter and more powerful than we can imagine. Advanced artificial intelligence might seem like a far-out science fiction story, but it is actually far closer than most of us realize. Bringing together the ideas of experts and exposing the dark side to the vision presented in 'The Singularity is Near,' 'Our Final Invention' explores how the convergence of current developments in technology may lead to a catastrophic outcome within the next few years"--Provided by publisher.

The invisible computer

why good products can fail, the personal computer is so complex, and information appliances are the solution
1998
The technology-centered approach has made the personal computer too complex and less useful than it needs to be. A human-centered approach would design information appliances that do what people want without requiring a great deal of knowledge about the technology.

The kids' guide to sports design and engineering

2014
"Years ago your favorite sport probably looked very different than it does today. Over time advancements in design and engineering have enhanced the game for both athletes and fans. From impressive stadiums to state of the art uniforms and equipment, technology continues to change sports. Once you've seen how sports have evolved, get the inside scoop on what's coming in the future. Produced in partnership with Sports Illustrated KIDS"--From the publisher's web site.

The design of future things

2007
Draws on a wide range of examples to explore how interactions between humans and machines has become out of control in recent years, with new technologies failing to interpret the responses and needs of their human users, and offers engineers practical advice on how to create useful objects that meet the needs of humans and make sense to the people who will use them.

Cats' paws and catapults

mechanical worlds of nature and people
2000
Explores the differences in the mechanical workings of nature and technology and attempts to determine whether the designs of nature, such as the functions of animals; or the designs of man, such as the functions of cars; should be viewed as superior.

The design of everyday things

2002
Explores why some product designs satisfy customers while other only frustrate them, analyzing the many factors that determine a product's success or failure.

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