Provides instructions for playing one hundred traditional games from countries around the world, each with a note on where the game originated, grouped by similarities.
Examines the lives of children in the Middle Ages, looking at different types of medieval families, and discussing the care of babies, toys and games, education, holidays, fairs and festivals, and other topics.
Describes the role of the game mahjong in keeping love, togetherness, and tradition alive in a Chinese American family. Includes terms related to mahjong, presented in Chinese characters and English translations.
Explores ways people had fun in America between the seventeenth century and the mid-twentieth, describing children's games and toys in several eras and amusements enjoyed by adults.
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
Provides instructions for setting up and carrying out a variety of treasure hunts and scavenger hunt games and includes treasure-related facts and puzzles.