Montgomery, R. A

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El Abominable Hombre de las Nieves

CUIDADO! Este libro es diferente a los dem?s. T? puedes elegir el desarrollo de la historia. Lo que ocurra en esta historia est? SOLO en tus manos. Tendr?s que sortear grandes peligros y una mala decisi?n podr?a acabar en desastre? Pero no desesperes. en cualquier momento puedes retroceder y elegir otra opci?n, alterar el curso de tu historia y cambiar tu destino. Esta es tu misi?n: debes encontrar a tu amigo Carlos, desaparecido en el Himalaya en busca del abominable hombre de las nieves. Tormentas de nieve, monta?as intransitables y peligros insospechados se interponen en tu camino. ?Conseguir?s dar con ?l?.

Lost on the Amazon

The reader chooses how the story will end from 28 possible endings after joining a medical expedition in the Amazon.

Space pup

You, the reader, must decide if you want to visit your school friend Janice in Paris for two weeks, or go on a space adventure with your talking dog and cat, Homer and Zoog.

Your very own robot goes cuckoo bananas!

"Your parents are inventors, and one day you rescued a robot from the trash that they didn't want anymore. You had a lot of fun with him, but boy did he make things go crazy! Your parents weren't too happy about your robot adventures, but you really miss your friend. Can you trust him to behave himself, or is he about to go cuckoo bananas in front of all your friends?"--P. [4] of cover.

Gus vs. the robot king

In this choose-your-own adventure story, readers assume the role of a young boy who builds Gus, a robot out of spare parts in his parents' basement. The only thing that scares Gus is the Robot King, and the reader needs to help Gus defeat him, while at the same time figure out why the top-secret robot lab is filled with jellyfish.

Dragonlark

2007
The reader is asked to choose the paths of plots in three stories about a sand castle that is transformed into a real building after a storm, an elusive sea creature named Champ, and a village calling upon spirits to end a drought.

Journey under the sea

The reader embarks on an expedition in an underwater vessel to find the lost city of Atlantis. By choosing specific pages, the reader determines the outcome of the plot.

Your very own robot

The reader is asked to make choices which will determine the fate of a discarded robot.

Escape

Asks the reader to choose the plot path of a story set in 2045, in which the U.S. has split into three hostile sections and a young spy--the reader--must make it home alive to bring news of a planned invasion.
Cover image of Escape

The Abominable Snowman

Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
Cover image of The Abominable Snowman

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