Choose your own adventure

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chooseyourownadventure

The lost Ninja

You are asked to rescue a fellow Ninja from the hands of the yakuza, a ruthless band of Japanese gangsters.
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The cave of time

The reader chooses which adventures he wants to go on after he finds the cave of time.
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Escape

Asks the reader to choose the plot path of a story set in 2045, in which the U.S. has split into three hostile sections and a young spy--the reader--must make it home alive to bring news of a planned invasion.
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The Abominable Snowman

Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
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Inca gold

Asks the reader to choose the path of the plot in a story about a computer program which provides a clue about the location of Incan treasures.

The case of the Silk King

The reader is asked to travel to Thailand to investigate the disappearance of an American businessman, and can choose between alternative adventures, each leading to nineteen possible endings.

Lost on the Amazon

The reader chooses how the story will end after he joins a medical expedition in the Amazon. There are 28 possible endings.

The brilliant Dr. Wogan

Asks the reader to choose the path of the plot in a story about the disappearance of a scientist who invented a machine that could stop radiation.

Secret of the ninja

While in Japan to master the art of aikido, the curse from the ancient sword falls upon you and a friend. What will you do?.

Space and beyond

The reader's decisions control a series of adventures in outer space, beginning on a spaceship traveling between galaxies.

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