fantasy graphic novels

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Topical Term
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fantasy graphic novels

Fullmetal alchemist

2011
Hohenhein has the opportunity to stop the "father" who rules over Central City, but surprise may not be enough to help him defeat the powerful homunculus.

The Amulet of Samarkand

a Bartimaeus graphic novel
2010
A graphic novel adaptation of the book in which Nathaniel, a young magician's apprentice, becomes caught in a web of magical espionage, murder, and rebellion, after he summons the djinni Bartimaeus and instructs him to steal the Amulet of Samarkand from the powerful magician Simon Loveland.

The good neighbors

2009
Rue Silver must travel deep into the faerie realm in order to rescue her mother and at the same time try and stop the faerie realm from venturing into the human world.

D. Gray-Man

2007
In a fictional nineteenth-century England, Allen is an Exorcist seeking "Innocence," a substance that can kill akuma demons. Now he is questioning his mission because his left eye is injured leaving him unable to detect akuma. Still he is sent to seek his master, Cross, to discover why the akuma are targeting leaders of the Black Ministry.

D. Gray-Man

2010
When Lenalee sets out to confront a Level 4 Akuma that's out to kill Komui, the Level 4 goes against the efforts of Lavi and Kanda and pursues its mission. Meanwhile, Allen is left to hold the line and finds it too much on his own.

D. Gray-Man

2009
As Krory becomes trapped in a seemingly hopeless situation, his comrades continue to traverse the Ark and encounter Tyki Mikk. As Tyki and Allen work out a truce, Lavi suspects that the Innocence is far more powerful than anyone can understand.

D. Gray-Man

2008
The Noah aid Lenalee, Lavi, and the others in their fight against the Millennium Earl's forces, but the agents of the Black Order refuse to give in, realizing that this may be the last stand of the Exorcists.

D. Gray-Man

2006
Fifteen-year-old exorcist Allen continues his mission to find Innocence to battle the deathly demons that plague his world. He uses the Innocence in his disfigured left hand, his ability to see into people's souls, and his connections with other exorcists to lead the battle against the Millennium Earl out to destroy mankind.

Vermonia

2010
Jim, one of four twelve-year-old skateboarders destined to save the planet Vermonia from destruction, hears the call of the winged panther urging him to continue his important quest.

Vermonia

2009
Four twelve-year-old skateboarding friends fulfill an ancient prophecy as they discover their true warrior spirits in an epic battle to save the planet of Vermonia. The reader is invited to learn more about the characters by playing an online game after finding hidden clues in the illustrations.

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