Goldman, E. M

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The night room

1997
When a group of students uses an experimental computer program that simulates their tenth high school reunion, they get an unsettling look at their possible futures.

Getting Lincoln's Goat

An Elliot Armbruster Mystery
1995
Tenth-grader Elliot wants to be a detective when he grows up, and when he discovers that Lincoln the goat, the school mascot is missing, he and some of his classmates get a taste of what their chosen careers would really be like.

The night room

1995
When a group of students uses an experimental computer program that simulates their tenth high school reunion, they get an unsettling look at their possible futures.

Money to burn

1994
Two teenage boys encounter opportunity and danger when they stumble upon $400,000 in drug money.
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