After his experiences surviving alone in the Canadian wilderness, sixteen-year-old Brian finds it increasingly difficult to live as a normal high school student and begins planning to return to the place where he feels he really belongs.
A teenager left on his own travels west in a kit car he built himself, and along the way picks up two Vietnam veterans, who take him on an eye-opening journey.
Instead of being rescued from a plane crash, as in the author's book Hatchet, this story portrays what would have happened to Brian had he been forced to survive a winter in the wilderness with only his survival pack and hatchet.
When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.
During World War II, while his father is in Europe fighting and his mother is working in Chicago, a five-year-old boy goes to live with his grandmother in a rural Norwegian American community in Minnesota. Based on events from the author's life.
As winter progresses, the strange man in the worn flight jacket dances frequently on the ice of the rink, expressing more with his movements than most people do with words.
Harold and his best friend, both hopeless geeks and societal misfits, try to survive unusual science experiments, the attacks of the football team, and other dangers of junior high school.
Because of his success surviving alone in the wilderness for fifty-four days, fifteen-year-old Brian, profoundly changed by his time in the wild, is asked to undergo a similar experience to help scientists learn more about the psychology of survival.