Cassia, having arrived in the Outer Provinces in search of Ky, learns he has escaped from the Society and follows a series of clues he left, which result in rebellion, betrayal, and a surprise visit from Xander.
After the death of his father, ten-year-old Moon Blake is removed from the Alabama forest where he was raised and sent to a boy's home, where, for the first time, he has contact with the outside world and learns about friendship, love, and humanity.
Danny Wright, seventeen, joined the Idaho Army National Guard to serve the country as his father had, but when the Guard is sent to an anti-government protest in Boise and Danny's gun accidently fires, he finds himself at the center of a conflict that results in the federal government declaring war on Idaho.
Before he can start a life with Jenna, seventeen-year-old Locke, who was brought back to life in a newly bioengineered body after an accident destroyed his body 260 years ago, must do a favor for the resistance movement opposing the nightmarish medical technology.
Nora, Winter, and Micah, friends in a near future world in which terrorism is common and a single pill can wipe out disturbing memories, work together to create an underground comic for them and their classmates to share experiences they want to remember.
Explores the roots of the militia movement's growth in the United States, its connection with mainstream society, the ideologies of anti-government groups, and the tragedies at Ruby Ridge, Waco, and Oklahoma City.
how courage, tenacity, and ingenuity can change the world
Crawshaw, Steve
2010
Contains approximately eighty short anecdotes that relate how small acts of courage and tenacity allowed individuals to create major change, describing how dogs were used in a protest against a deadly regime, how women in Africa managed to pressure warlords to end their war, and other stories.
After escaping prison, Ember Miller and Chase Jennings are taken in by the Resistance but when Ember tops the government's most-wanted list, Chase urges her to run and Ember must decide whether to hide again or fight back.