augmented reality

Type: 
Topical Term
Subfield: 
a
Alias: 
augmented reality

Using VR in gaming

2020
"A book for high school students about virtual reality as it relates to gaming"--Provided by publisher.
Cover image of Using VR in gaming

Virtual reality

An introduction to virtual reality explains what it is and how it works, along with examples of how it is used in the real world, in a book that includes a make-it-yourself VR viewer.
Cover image of Virtual reality

Yu-gi-oh! Zexal

Luna appears and challenges Shark to a duel for a new card and a new power. Meanwhile, Yuma and his friends create the Numbers Club to find the Numbers Cards and stop Dr. Faker.
Cover image of Yu-gi-oh! Zexal

Yu-gi-oh! Zexal

When Yuma realizes the only way to return his brother to normal is to collect one hundreds Numbers Cards, he begins a search that brings him face to face with the dangerous Kaito, a "Numbers Hunter.".
Cover image of Yu-gi-oh! Zexal

Yu-gi-oh! Zexal

When E'Rah, the deity of despair, declares that she's come to destroy the Astral World, Astral realizes that E'Rah was the one who scattered his memories and chose Yagumo to be her agent. Soon, Yuma, Kaito, Shark, and Astral are caught in an epic duel that will decide their fates.
Cover image of Yu-gi-oh! Zexal

Yu-gi-oh! Zexal

The duel of Yagumo and Ryoga accidentally opens a door to another world, pulling Yuma and friends inside. There they find that Yagumo has planned to use a black hole to destroy both Earth and the Astral World--and even the combined strength of Yagumo, Ryoga, Kaito, and Yuma might not be able to stop it.
Cover image of Yu-gi-oh! Zexal

Yu-gi-oh! Zexal

As Kaito and Shark engage in an epic duel with Shadow, they learn some surprising things from the Numbers War--that Astral originally came to destroy the world, and that Dr. Faker is truly dead. In order to figure out the truth they will have to take the fight right to Mr. Heartland.
Cover image of Yu-gi-oh! Zexal

Augmented reality

"Augmented reality combines computer technology with real world experiences. With the use of advanced screen sensors and computer created overlays, real-life environments are transformed into high-tech surroundings. Describes the opportunities and challenges associated with developing thishighly technical innovation. Includes a glossary, websites, and bibliography for further reading"--.
Cover image of Augmented reality

The end of fun

After his grandfather's suicide, Aaron decides to disengage from the augmented reality experience that has been dominating his life and sets out to solve a treasure hunt left by his grandfather that helps him discover what it really means to be connected.

The end of fun

2016
"Seventeen-year-old Aaron is hooked on FUN, a new augmented reality experience that is as addictive as it is FUN. But when he sets off on a treasure hunt, left by his late grandfather, Aaron must navigate the real world and discover what it means to connect--after the game is over"--.

Pages

Subscribe to RSS - augmented reality