Twelve-year-old Happenstance wakes up in a cave with no idea how he got there, or who he is, but merchant and royal advisor Lord Umber helps Hap and his two friends escape from the caverns.
A boy awakens, blindfolded, with no memory of even his name, but soon meets Lord Umber, an adventurer and inventor, who calls him Happenstance and tells him that he has a very important destiny--and a powerful enemy.