After learning that his brother's spirit is trapped in Diyu, twelve-year-old Theo and his snarky fox spirit, Kai, encounter demons, Kings of Hell, and Princess Iron Fan as they try to reach Jamie's spirit before it faces judgement on the solstice.
Boog and the rest of The Squad continue their Vanquisher training as they try to find who is behind the vampires' return and work to convince their parents they are ready to join the Vanquishers' fight.
One day, Mai comes across a creepy game called Nightmare, and when a mysterious voice gives her a choice -- play the game or lose everyone she cares about -- she must put herself at risk to protect her loved ones by trying to beat the game.
"Following Mai and Asagi's win during the black event, Nightmare gets its first update. The game closes for a break and players briefly enjoy having the use of their body parts back. When the game reopens, Mai is served her second set of challenges right away! With the help of new allies and with club-mates Asagi and Sugiura by her side, Mai heads bravely into the next event. If they work together, can they unravel the riddle behind a massive knight that doesn't take damage?!"--Provided by publisher.
"Things are starting to look up for Will Hunter in East Emerson. He's pretty much used to seeing monsters all over the place--But Will's problems are far from over. Because there's a werewolf on the loose in East Emerson, turning people into dangerous, mind-controlled animals left and right. And Will is one of them"--Provided by publisher.
"After eleven-year-old Ollie's school bus mysteriously breaks down on a field trip, she has to take a trip through scary woods, and must use all of her wits to survive. She must stick to small spaces"--Provided by publisher.
After her home is attacked by shapeshifting vampires, twelve-year-old Serwa Boateng is sent to live with her aunt and cousin in Maryland. The aspiring vampire hunter discovers that middle school is harder than it appears on television, especially when she has to avoid detention and turn her classmates into warriors before they become vampire food.
Armed with her fledgling powers, a magic cookbook, and the mentorship of a talking rabbit, sixth-grader Winnie Zeng must embrace her heritage and the powers of her ancestors to save her town from an evil spirit of Chinese legend.
"Believing her new home to actually be alive, especially when her brother almost dies, Marigold and her new blended family won't be safe until she brings the truth to light once and for all"--OCLC.