"Who will steal the priceless Golden Howler Monkey from the museum: the bloodthirsty pirates or the crazy Ancient Egyptians? These hilarious books take great subjects for boys and combine them in very short, wacky stories with bold illustrations that are incredibly easy and quick to read."--Publisher's website.
Asks the reader to choose the path of the plot in a story in which the narrator and his sister are caught in a terrible thunderstorm on a camping trip to Minnesota's Boundary Waters.
The reader is asked to travel to Thailand to investigate the disappearance of an American businessman, and can choose between alternative adventures, each leading to nineteen possible endings.
The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.
Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
Asks the reader to choose the path of the plot in a story in which members of the Zondo Quest Group II research team go missing, possibly taken prisoner by the deadly Ant People, who are the Evil Power Master's new allies in his quest to control the universe.
The reader's choices control the course of Haley's sophomore year at a new high school as she navigates the social scene, deciding whether she wants to become a queen bee, a wannabee, a freak, or a geek.