telepathy

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Topical Term
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a
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telepathy

Exiles' return

1995
Doyce and Kahr, a human woman and her telepathic, catlike, ghatti Bondmate, embark upon a journey into the past, hoping that the secrets of that long-ago time when the first Seeker-ghatti Bond was formed will help them protect the future from the Gleaners--mutant humans who can read and control the minds of others.

The Ghatti's tale

1993
A colonizing expedition from Earth has been stranded on the planet Methuen for over 200 years; the evolving society is led by a group of healers called the Eumedicos and by the Seekers Veritas. When someone begins to kill the Seekers, it's up to Doyce to defeat the detroyer.

The mind reader

1997
In 1930, while their families are performing in a traveling vaudeville show in San Francisco, ten-year-old Annie helps her best friend Connie when he decides to run away rather than use his mindreading abilities any longer.

Alien invasion and other inconveniences

2013
When a race of aliens quickly takes over the earth, leaving most people dead, high-schooler Jesse finds himself a slave to an inept alien leader--a situation that brightens as Jesse develops telepathic powers and attracts the attention of two beautiful girls.

Seeing red

2009
Canadian ninth grader Frankie Uccello, who is extremely normal beside the fact he has the ability to see the future in his dreams, has a premonition that his friend will be injured in a horse back riding accident, and relies on help from the introverted Maura-Lee to stop it from happening.

To ride Pegasus

1973
A small group of extraordinary people who read minds, heal bodies, divert disasters, and fortell the future step out of the human race to enter their own.

Damia's children

1993
The combined telepathic powers of Damia's children must confront a mysterious enemy attack.

Mind-reading card tricks

2004
Explains how to perform card tricks, from warm-ups to feature demonstrations, each "chosen for its ability to leave audiences stupefied" and relying on the magician's ability to convince the audience of his or her psychic powers.

Mind tricks

2002
Describes how to use dice, cards, math, and clues from the audience to perform a variety of magic tricks that demonstrate mind reading.

The dog that called the signals

2010
During a crucial football game, Mike, the quarterback, gets help from his unusual dog Harry when his coach gets hurt and cannot call the plays from home.

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