The Joker has transformed ordinary citizens of Gotham City into laughing accomplices, and the reader must help Batman choose how to defeat his rapidly multiplying enemies.
When Scooby-Doo and the gang arrive at Professor Dinkley's archaeological dig in Mexico, they find Velma's uncle missing, and the workers terrified of chupacabras and Aztec gods--and the reader must help them solve the mystery.
Scooby Doo and the gang are on the Magical Mystery Cruise, through the Bermuda Triangle, and the reader chooses which mystery to pursue--dangerous criminals, confused passengers, or a real ghost.
Wonder Woman heads to Stonehenge to rescue tourists held captive by Morgaine Le Fey. The sorceress convinces Wonder Woman that she will harm her captives if Wonder Woman does not bring her the Star Sword of Merlin.
A mysterious villain has kidnapped hundreds of the homeless people of Gotham City and turned them into an army of mutated half-crocodile zombies led by Killer Croc, and when Batman himself is infected he must find a cure before it is too late.
The evil lord Darkseid is seeking the Infinity Particle--an object that will allow him to create, destroy, or reshape entire universes--and Superman, with the help of the New Gods, must stop him before it is too late.
When the Flash follows three mirror image thieves through a shiny storefront window, he enters a different dimension controlled by the Mirror Master, and finds he needs the help of the princess Oriana to counter the supervillain's hypnotic tricks.
Thaal Sinestro, leader of the Yellow Lantern Corps and now Highlord of Qward, plans to rule the universe through fear, and Hal Jordan and the other members of the Green Lantern Corps must try to stop him.