Magic Knight Rayearth II

One year ago, the magic knights freed Pillar, the leader of Cephiro, leaving the country open to invasion from its three neighbors: Autozam, a world of machines whose warriors fight with mechs; Chizeta, an Arabian paradise where twin sisters summon mighty Djinns; and Fahren, a land of magic and mysticism ruled by a childlike empress. Now, Hikaru, Umi, and Fuu return to the magical country to save it from these invaders.

Tokyopop
2003
9781415514016
book

Holdings

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7212839536852267202608299901LETH282LETH017426741.5 CLA741.515754856551709567815
190128254946342444202608299901GCMS215GCMS508840741.5 CLA741.515825759371742569409