plot-your-own stories

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plot-your-own stories

Finders, keepers?

1987
You and your friend Jerry find a wallet with money in it. You must decide what to do with the wallet. You decide what happens next.

Making the grade

1991
Readers must decide what to do when they receive a bad report card because of the extra soccer practice they've been doing. Do they tell their parents, or try to keep it a secret?.

The amazing Ben Franklin

1987
You travel back in time to witness Franklin's famous experiment when he risked his life to fly a kite in a storm. You decide what happens next.

The great Zopper toothpaste treasure

1988
You, the reader, decide which adventures to take after finding yourself in Zopland and hearing about the great Zopland toothpaste treasure.

The knight in screaming armor

1996
The reader decides the course of an adventure in which visiting cousins from England bring a family heirloom carrying the curse of the knight in screaming armor.

The curse of the creeping coffin

1996
The reader decides the course of a spooky adventure in which the ghosts from a graveyard bordering grandma's backyard are moving right into her house.

Ski trip trouble

2007
As a teenage girl on a school ski trip who is attracted to more than one admiring boy, the reader makes choices to determine the outcome of the story.

The campfire crush

2007
As a junior counselor at a summer camp, the reader chooses whether to try and rekindle a romance that was just getting started the previous year or start dating someone new, while also dealing with a cabin full of young girls.

Estas encogiendote!

1984
A liquid splashes on your arm and you begin shrinking. What you do determines the adventure you will have and whether you get back to your original size.

The third planet from Altair

1982
The reader, en route to the third planet from Altair, is given choices to make determining the course of the spaceship and the survival of its crew.

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