The reader's decisions control the course of an adventure in which a new toy store opens up just before Christmas, but the toys seem unsafe and the staff seems strange.
The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.
The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of the cannibals that once lived there.
After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal.
The reader's decisions control the course of an adventure in which a new toy store opens up just before Christmas but the toys seem unsafe and the staff seems strange.
After being turned into a horrible monster at a carnival house of mirrors, the reader must make plot choices that determine whether or not the freak returns to normal.
The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game.