Choose your own nightmare

Compare Series: 
chooseyourownnightmare

Beware the snake's venom

1996
The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave.

Biting for blood

1997
The reader's decisions control the course of an adventure involving a black-clad, red-lipped night creature who may be a vampire.

It happened at Camp Pine Tree

1997
The reader's decisions control the course of a story in which the coolest counselor at Camp Pine Tree has disappeared.

Watch out for room 13

1997
The reader's decisions control the course of a story in which a kid at a new school discovers that all the other students are ghouls.

Bugged out!

1997
The reader's decisions control the course of an adventure involving an ancient mask from the Amazon rain forest that can change people into flies.

Something's in the woods

1997
The reader's decisions control the course of an adventure in the woods involving spooky ghost kids, disappearing parents, underground goblins, and mind-blowing time warps.

Night of the werewolf

1996
The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.

Castle of darkness

1996
The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons.

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