The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave.
The reader's decisions control the course of an adventure in the woods involving spooky ghost kids, disappearing parents, underground goblins, and mind-blowing time warps.
The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected.
The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons.