Give yourself goosebumps

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giveyourselfgoosebumps

Deep in the jungle of doom

1996
The reader decides the course of an adventure in which the narrator becomes separated from a nature study group in South America and falls prey to the terrors of the jungle.

The deadly experiments of Dr. Eeek

Readers must choose from over twenty scary endings to complete a story of terror in a top-secret research laboratory.

Give yourself goosebumps

1995
A set of four novels in which readers must choose from a variety of scary endings to complete the stories of fear and horror in New York, at the carnival, in the lab, and at school.

It's only a nightmare!

1998
Terrifying creatures cause nightmares among the guests of an old inn.

Deep in the jungle of doom

Trapped in Bat Wing Hall

Reader Beware...You choose the Scare
1995
Going to a new school is no picnic, but when you're asked to join the Horror Club the adventure begins.

Please don't feed the vampire!

2015
The reader chooses the course of a scary adventure in which a costume kit complete with cape, plastic fangs, and a tattoo of teeth marks is found to contain a substance that can turn people and animals into real vampires.

Lost in Stinkeye Swamp

1997
Readers must choose among over twenty spooky endings as they attempt to survive in the haunted Swamp House long enough to find the treasure hidden on the grounds.

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