Give yourself goosebumps

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giveyourselfgoosebumps

Scary birthday to you!

1999
The reader must figure out how to survive "a horror birthday party" where Dr. MacDeath does the entertaining.

Little comic shop of horrors

1997
The reader must choose the course of a scary adventure that begins in the dusty, dingy, halls of Milo's Comics Dungeon.

It came from the Internet

1999
A Web crawler is infected by a virus which makes the crawler come alive, leave the computer, and attack the machine's user.

Ship of ghouls

1999
The reader must choose the course of a scary adventure in which a mysterious man on a cruise ship conducts evil experiments designed to turn his fellow passengers into fishlike creatures.

Hocus-pocus horror

1999
Mysterio, an evil magician, gets two volunteers for his magic show.

You're plant food!

1998
Mr. Denmead takes his science class on a field trip to E. Ville Creeper Bontanical Gardens where the plants are deadly.

The twisted tale of Tiki Island

1997
The reader determines the course of a scary adventure in a dark undersea cave off the coast of Tiki Island.

Diary of a mad mummy

1996
The reader decides the course of an adventure involving a mysterious diary and an ancient mummy.

Alone in Snakebite Canyon

1998
The reader decides the course of a scary adventure at the souvenir shop in Snakebite Canyon--home to a pair of snake eyes that have the power to turn people into real animals.

The knight in screaming armor

1996
The reader decides the course of an adventure in which visiting cousins from England bring a family heirloom carrying the curse of the knight in screaming armor.

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