design

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design

ZBrush studio projects

realistic game characters
2011
"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher.

Web hosting and Web site development

a guide to opportunities
2001
Describes career opportunities in the Web hosting and Web site development fields.

Designing creative portfolios

1994
A guide to creating portfolios that includes information on how to audit, analyze, plan, edit, arrange, and package creative works in a presentable portfolio.

The artful teapot

2001
Contains color photographs of more than 250 teapots created over the course of five hundred years, and includes text that analyzes the appeal of teapots.

Functional pottery

form and aesthetic in pots of purpose
2000

Making books

1994
Gives instructions for creating books and book art from paper and cardboard.

Elegantly frugal costumes

the poor man's do-it-yourself costume maker's guide
1992
Guide to making costumes for plays, pageants, and musicals with over 150 detailed illustrations.

Making books that fly, fold, wrap, hide, pop up, twist, and turn

books for kids to make
1998
Presents instructions for making various kinds of books including those that carry messages across space and time as well as those that save words, ideas, and pictures.

Build your own Web site

1999
An illustrated guide to Web site construction from downloading a Web editor to inbedding pictures and sound.

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