prompts and activities to create and customize your own game world
D'Amato, James
2021
"Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master's Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group's next adventures!"--.
Introduces readers to the basic steps game designers take to create multifaceted and in-depth game worlds. Walks readers through the steps of game design, from the stage of collecting ideas to coding and getting a game to market. Includes a glossary.
Prospective game designers will meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.
learn HTML, CSS, and JavaScript and build a website, app, and game
Beedie, Duncan
All you need to get started is a computer and this programming guide, a book that's just right for beginners of any age to develop real coding skills. Follow the step-by-step instructions through six missions and you will learn HTML, CSS, and JavaScript. Once you've helped secure the infamous Monk Diamond, continue to improve and test your expertise by coding your own projects and accomplishing your own daring missions!.
"Thanks to passionate fans, blockbuster games, and celebrity players, the gaming industry takes in billions of dollars each year. Learn how pro gamers make money, which games are the all-time top sellers, and much more"--Provided by publisher.
The authors share classroom design plans, positive language and classroom routines, instructional suggestions,and mor e that all reinforces the idea that children come first in the classroom.