design

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design

Using Moodle

2008
Explains how the Moodle course management system has been used to create dynamic online learning communities that supplement face-to-face learning, with an overview of the tools available to teachers using Moodle and tips for using the system.

Gifted game designers

Meet pioneers in the game design field, examine the history of game design, and learn about how games are created, the move from arcades to homes, and future trends in the game design industry.

Game design

An introduction to how games are designed and what makes a good game, and describes how readers can plan and create games of their own.

Coding in video games

"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--Provided by publisher.
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How do video games work?

Explores how video games work from design and writing code to the inner workings of the console. Includes a list of fun facts, a glossary, resources for further information, and full color photographs.
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Great game design

2018
"Introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels"--Provided by publisher.
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Blood, sweat, and pixels

the triumphant, turbulent stories behind how video games are made
2017
Explores how video games are brought to fruition, taking readers behind the scenes of video game development.
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The art of Assassin's creed unity

2014
Showcases the artwork of the video game "Assassins Creed Unity.".
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A potter's workbook

1999
An introduction to wheel-thrown pottery that explains the mechanics of throwing and finishing pots and the principles of truth and beauty that can be found in pottery.
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E-sports game design

2018
"Explores professional electronic sports game design and what is involved in creating some of the best games available. Topics include the technology used and the importance of developing the game's story, characters, graphics, and sound. Includes glossary, index, and bibliography for further reading"--Provided by the publisher.
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