Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
While Nita's sister and her dad host three young alien wizards, teenage wizards Nita and Kit travel halfway across the galaxy as part of an exchange program and find themselves again caught up in the dark doings of their nemesis, the Lone Power.
Richard Cypher, Seeker of Truth, has succeded in throwing the vile Darken Rahl into the underworld, but the battle is not over yet as Rahl continues to wield his sinister power through a rip in the viel to the underworld, threatening to unleash the ultimate evil upon the world above.
Having stumbled upon his hidden powers, the young wizard Merlin voyages to the Otherworld in his quest to find himself and the way to the realm of the spirit.
A young boy who has no identity nor memory of his past washes ashore on the coast of Wales and finds his true name after a series of fantastic adventures.
Contains letters in which young readers share the reasons why they like the Harry Potter books, describe their versions of food and games mentioned in the stories, and discuss their theories about some unanswered questions in the series. Includes comments from adult fans, trivia, and vocabulary.