plot-your-own stories

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plot-your-own stories

Detective Frankenstein

2011
As a young, distressed servant girl in London in the late nineteenth century, thinking that her friend Eleanor is murdered and the body snatched, the reader is asked to make choices to determine the outcome of the story.

The treasure of Mount Fate

2007
The reader controls the course of a spooky adventure, encountering magic and monsters in a search for treasure. Presented in graphic novel form.

Vampire hunt

2008
The reader, in the role of a vampire, controls the course of action in a graphic novel in which vampire hunters are on the prowl.

The time travel trap

2008
The readers' choices determine the course of action in a graphic story about time travel.

Terror in ghost mansion

2007
Readers can choose the fate of a group of teens as they try to escape the horrors of a haunted house.

Nightmare on Zombie Island

2008
A graphic novel that lets readers control the action as they try to find their way off of the cursed Zombie Island.

Escape from Pyramid X

2007
Asks the reader to choose the path of the plot in a story about mummies chasing the narrator. Presented in graphic novel format.

Captured by pirates

2007
The reader controls the course of a pirate adventure on the high seas. Presented in graphic novel form.

Invaders from within

1995
The reader's decisions control the course of an adventure involving a glowing mountaintop dome that may be from outer space.

The evil pen pal

1998
The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters.

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