plot-your-own stories

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plot-your-own stories

Vampire invaders

1995
The reader's decisions control the course of an adventure in which authorities fight the invasion of vampires from outer space.

Shipwrecked on Mystery Island

1985
You are shipwrecked on a beautiful Pacific island in 1869 and must choose a course of events that will get you off, keep you there, or, indeed, ensure that you survive at all.

Secret of the old museum

1985
The reader's decisions control a series of adventures inside a museum, including time travel to ancient Egypt and an encounter with aliens from the Alpha Centauri system.

Mystery at Loch Ness

1985
While vacationing in Scotland, the reader becomes involved in searching for a missing professor who has been investigating the Loch Ness monster and is provided with some fantastic choices to make.

Cosmic kidnappers

1985
Drawn into a computer and out again into an alien spaceship far away from earth, the reader must figure out a way to get back home.

Through the black hole

1995
The reader's decisions control the course of an adventure in which two spaceships travel to investigate a black hole.

Superbike

1995
The reader's decisions control the course of an adventure in which a specially designed Superbike, capable of incredible speed, may fall into the wrong hands.

Skateboard champion

1995
The reader's decisions control the fate of a slowly improving skateboarder who gets a chance to be coached by the leader of the school's skateboarding group.

Behind the wheel

1995
The reader's decisions control the course of an adventure in which a gambling syndicate tries to influence the outcome of a Swiss auto race.

Secret of the ninja

1995
The reader's decisions control the course of an adventure in Japan, in which the arrival of a sword in the mail has precipitated a terrible curse.

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